Chair in Production Systems

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IMS Program - Materials and Surface Engineering (IMS) (banner)
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Introducing the technological building blocks of the factory of the future into the production systems of small and medium-sized enterprises (SMEs) is the ambition of the industrial chair in Reconfigurable, Safe, and High-Performance Production Systems. This chair, running from 2016 to 2022, is supported by Arts et Métiers through its laboratory, the LCFC— the UIMM (Union of Metallurgy Industries and Trades), ThyssenKrupp, the European Union with the ERDF, and the Grand Est Region.

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Production systems and factory of the future

Created in 2017, the chair's objective was to introduce the technological building blocks of the factory of the future into the production systems of small and medium-sized enterprises. Led and supported by Arts et Métiers itsLCFC laboratory, the chair received support fromThyssenKrupp, the Union des industries et métiers de la métallurgie (Union of Metallurgy Industries and Trades) and the European Union through theERDFand theGrand Est Region.

The chair should enable companies to:

  • Greater flexibility to adapt to real-time production demands, with production cycles customized for each customer.
  • Simplified quality and maintenance management,
  • Improved performance through better consideration of all factors, including human factors.
  • Better control of operational risks (e.g., operator safety)

A method: from research to implementation in business

All areas developed within the framework of this chair are addressed as follows:

  • Research: development of tools and methods

After an initial analysis of industrial practices, research is conducted to propose tools and methods that will enable companies to evolve towards the factory of the future.

  • Technology transfer: validation of tools in microbusinesses and SMEs:

Based on the research results, experiments are conducted in companies. During this phase, an engineer interacts closely with manufacturers and research teams.

  • Deployment: events

Coffee breaks, technical workshops, and educational days for companies are organized regularly. Their purpose is to present the chair's advances in various thematic areas, provide training on new tools, promote the exchange of best practices, and disseminate educational scenarios for acquiring these tools.

Find the presentation materials created for these events in a shared space.

4 challenges to overcome

In France, the factory of the future is developing around new technologies, but also and above all around people. Focusing on production systems, the work undertaken within the framework of this chair is structured around four challenges in which people play a central role.

  • Challenge 1 - Safe design of production systems: how can safety and performance requirements be integrated into the design phase of production systems?
  • Challenge 2 - Adaptability and reconfigurability of production systems: how can we design a production system capable of manufacturing a wide variety of products in a minimum amount of time?
  • Challenge 3 - Optimizing non-productive time in production systems: how can non-productive time be exploited, taking into account human factors, changes in pace, reconfigurations, product changes, etc.?
  • Challenge 4 - Characterizing the performance of complex and modular production systems: how can data mining tools be used to improve understanding of production system performance?

Tried and tested approaches

 "This industrial research chair has enabled us to develop approaches and methods for improving the performance of production systems, which have been tested and validated on concrete industrial issues,"explains Jean-Yves Dantan, professor at the Metz campus.
"This has resulted in the production and distribution of practical guides for implementing pragmatic deployment approaches in microbusinesses, SMEs, and SMIs. These results, demonstrations, and guides from this chair enable microbusinesses, SMEs, and industrial groups to undertake profound changes in order to fully embrace the industry of the future. "
In five years, twenty companies have directly benefited from this technology transfer carried out by a dedicated engineer. Seventeen training courses have been offered to member companies of the UIMM, a partner in the project, so that they can benefit from the tools developed.

Long-term collaboration with companies

 "The industrial chair is a suitable solution to this problem because it provides long-term collaboration between a research institution, in this case Arts et Métiers, and companies," emphasizes Ivan Iordanoff, Director of Research and Innovation. "It fulfills two objectives. The first is to conduct fundamental and applied research. The second is to disseminate this knowledge."

For more information, contact: chaire.SdPRSP@ensam.eu

The Research Chair in Production Systems and its funders

MTI3D IVI Course - Management of Interactive 3D Technologies - Virtual Engineering and Innovation

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Virtual engineering and innovation
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National Master of Science Degree Master of Science DNM) in 3D Interactive Technology Management (MTi3D) – Virtual Engineering and Innovation (MTI3D IVN)

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The Master of Science and Master of Science in 3D Interactive Technology Management, with a specialization in Virtual Engineering and Innovation, are open to students enrolled in a professional training contract

Campus

Laval InstituteArts et Métiers

Laval Virtual Center
Rue Marie Curie
53810 CHANGE
Tel.: 33 (0)2 43 65 34 11

Objectives

The national Master of Science degree Master of Science 3D Interactive Technology Management (MTI 3D) includes the Master's in Virtual Engineering and Innovation (IVI) in Laval and Digital Engineering (IN) in Chalon-sur-Saône. This program, with its updated curriculum and supported by a renowned faculty, helps students become experts in 3D interactive technologies while maintaining strong ties to the professional and academic worlds.

Our culture is based on collaborative work and concrete projects. In a professional context, students combine laboratory research with practical application in the field. They are thus prepared and trained to become project managers, researchers (after a PhD), or engineers.

Skills acquired

Students thus acquire strong expertise in creating new products and services based on virtual technologies such as Virtual Reality, Augmented Reality, 3D, and connected objects.

They are able to apply their skills in the field of virtual reality (modeling, animation, real-time interaction, interfacing), they have a thorough understanding of innovation processes, and they are capable of managing a project and a team.

Given its research-oriented nature, the Master of Science program naturally provides students with a solid foundation of practical and theoretical knowledge in scientific research methodology, with a focus on emerging technologies:

  • produce a state-of-the-art scientific review, after understanding a scientific issue, through bibliographic research;
  • identify obstacles, present the research objective and the underlying hypotheses to be validated;
  • develop an experimental protocol and carry out the transfers;
  • observe the results, present them, and analyze them;
  • write a scientific article in English.

Program

Theoretical training (30 ECTS)

The training consists of five modules common to all sites in Laval and Chalon-sur-Saône :

  • Research methodology
  • 3D imaging and immersion
  • Digital modeling and tools
  • Projects
  • Knowledge of the company

The program in Laval includes three additional modules:

  • Innovation management
  • Engineering
  • Advanced virtual reality

Practical training (30 ECTS)

Internship (5 to 6 months) in a research laboratory in academic partnership or in an industrial setting. The student writes a thesis and a public defense takes place in mid-September.

Detailed description of the modules

Research methodology: this module provides the knowledge and methods necessary to carry out research work, from bibliographic research, state-of-the-art reviews, and the design of experimental protocols to the statistical analysis of results and the writing of a scientific article. This module is divided into three courses:

  • Research theory and methodology;
  • Experimental study for VR;
  • Statistical data.

This module, which cuts across specializations, involves setting up an experiment and writing a scientific paper to be submitted to a national or international conference.

3D imaging and immersion: this module covers "virtual reality and interactive technologies." The courses provide a comprehensive overview of the various fields of virtual and augmented reality:

  • Visual interfacing;
  • Haptic interfacing and brain-computer interfaces;
  • Augmented reality research;
  • Virtual reality principles and technologies;
  • Human-machine interfaces;
  • Image synthesis.

Digital modeling and tools: this module provides the software tools needed to create prototypes useful for setting up scientific experiments. This includes:

  • Real-time 3D programming: reminders of object-oriented programming and real-time animation/interaction, application to Unity3D software;
  • 3D modeling of 3D objects, texture production, lighting and rendering, material construction, 2D environment illustration, animation, 3D environments, mathematical principles, and meshing.

Projects: in this module, students work independently on four separate projects, with slots allocated in the timetable and support from members of the teaching team. Two of the projects involve working with companies or laboratories, giving students an insight into collaborative research:

  • Virtual Reality Project (2 weeks): completion of a comprehensive project combining 3D modeling/texturing, real-time 3D programming, and interfacing.
  • Senior Project (3 x 2 weeks): completion of an integrated project proposed by a company or laboratory. Similar to the Junior Project in M1, this involves working on a real-world problem. The emphasis is on finding innovative solutions, technology watch, and bibliographic research, rather than on technical implementation. It involves creating a "demonstrator" (functional model).
  • Innovation Challenge (1 week): proposing innovative ideas based on emerging technologies to develop new products and services for partner companies.
  • RV Team (2 weeks): an intensive collaborative project with Master of Science students aimed at participating in student competitions during Laval Virtual.

Knowledge of the company: this module introduces students to industry testimonials and professional training courses.

Innovation management: this module provides knowledge in the field of innovation and the design of products and services using emerging technologies, with a particular focus on methodological building blocks centered on creativity. The courses are complemented by an introduction to foresight and change management.

Engineering: this module provides methodological tools for project management and methods specific to the design of virtual reality systems. The lessons are supplemented by reminders about human factors and how to use simulation tools for serious gaming.

Advanced virtual reality: this module reinforces technical teaching by deepening knowledge of modeling and through practical work on the main virtual reality interfaces (data gloves, wired and infrared tracking, 3D cameras, haptic arms).

Key scientific and educational leaders in the field

The Master of Science led by two faculty members from the Presence & Innovation team at the LAMPA (Angers Laboratory of Mechanics, Processes, and Innovation – EA 1427):

Researchers and faculty members from outside the laboratory—recognized experts in their respective fields—are also part of the teaching team and deliver courses. This provides students with numerous opportunities to engage with the academic community. These researchers also assist in welcoming and supervising Master of Science interns. Whenever possible, the Master of Science program Master of Science on professionals holding doctoral degrees to better align with the program’s educational objectives.

Related technology platform

Master of Science students Master of Science access to all of the facilities at the Laval Institute, as well as the equipment at CLARTE, a technology resource center specializing in Virtual Reality, Augmented Reality, and emerging technologies, and finally to the facilities of the Laval Virtual Center, which currently houses a library of virtual and augmented reality equipment (interaction and visualization).

Assessment and validation procedures

Students are assessed through continuous assessment, personal and group projects, and individual exams.

Internships are evaluated based on the assessment of supervisors, a report, and a public defense.

Teaching methods

Project-based learning is the cornerstone of our training program. Students are confronted with the pace and constraints of completing projects within short timeframes, working in multidisciplinary teams on real projects linked to the local and national economy.

Students have access to a dedicated room, with one computer per student allocated for the entire year.

Our program is characterized by the close relationship between the teaching staff, support teams, and students, which allows for rich exchanges and a better understanding of each student's learning pace.

Benefits of the training

Exceptional resources available 24/7

The Laval Institute is housed within the Laval Virtual Center, the leading international hub for Virtual Reality and Augmented Reality, and the leading catalyst for innovation in VR/AR technology applications. Students have complete autonomy and access to the most modern computer equipment and Virtual Reality interfaces: CAVE, immersive screens, immersion headsets, force feedback arms, position tracking, and more.

A teaching team made up of recognized experts

The MTI3D program allows students to be mentored by specialists in virtual reality and design, innovation, and creativity processes. With a focus on professional development, students work closely with companies and laboratories in all sectors (industry, transportation, healthcare, education, video games, etc.).

Career opportunities

The Master of Science designed to train:

  • experts in the implementation of virtual technologies and innovation processes;
  • research and development engineers;
  • project managers with research experience, capable of setting up, managing, and evaluating innovative projects in the field of new technologies;
  • future doctoral students in the field of interactive technologies

Partners

Manufacturers

Mann+Hummel, SNCF, Dassault, Vinci, Saint-Gobain Research, etc.

Institutional

CNRS, CLARTE, INRIA, etc.

Academics

Nantes Atlantique School of Design, Catholic University of the West Laval, School of Computer Science, Electronics and Automation, Kanagawa Institute of Technology, Japan Advanced Institute of Science and Technology, Cyberpsychology Laboratory at the University of Quebec en Outaouais, …

Targeted companies

L’économie numérique est un facteur de croissance pour l’économie française. Les nouvelles technologies étant un domaine transverse, les compétences en 3D font donc l’objet d’une forte demande et les débouchés sont très large, des grands groupes industriels (PSA, Naval Group, Airbus, Thales…) et des PME aux entreprises du numérique (Google, Ubisoft, …) en passant par les entreprises travaillant directement dans le domaine de la réalité virtuelle et augmentée (XXII, Immersion, Eon Reality…). Dans le domaine de la recherche, des grands instituts comme l’INRIA, l’INSERM, des comme l'IRT b<>com 

Examples of internship opportunities offered / projects carried out

Project examples

Creation of a virtual reality teaching sequence

Virtualization of training procedures in the context of rail transport

Flying on the ground, virtual reality art installation

Digital continuity: from virtual reality to CAD

Virtualization of prospective creativity methods

Construction of an IFC model using scanning

Examples of internships

Consciousness embodied in virtual reality

Creation of a VR skydiving simulation

Study of Hololens applications in industrial processes in the aerospace sector

The neurophysiological effects of avatar immersion during a self-observation flight situation

Low-cost whole-body control of human avatars for immersive VR systems.

Admission criteria

Recruitment is a two-step process, starting with a preliminary screening of applications, followed by an individual interview.

The initial screening of applications is based on the following criteria: whether the application is complete with respect to the required materials, the relevance of the applicant’s prior academic background to the objectives of Master of Science, the applicant’s motivation, academic performance, and letters of recommendation.

The individual interview is based on the following criteria: speaking skills and vocabulary, proficiency in English, proficiency in computer graphics and programming (candidates must have a solid foundation in at least one of these two areas), professional experience and projects completed in connection with the Master of Science, consistency in career goals, motivation for group work, general knowledge, and extracurricular activities.

Interviews enable candidates to be ranked, with applications either accepted directly or placed on a waiting list.

English language instruction is provided, along with TOEIC preparation, so that students can apply for positions that require a certain level of English proficiency. As a result, we do not expect a level of English certified by an exam score, but we do check that students have continued to take English courses throughout their post-baccalaureate studies and that the average grade obtained in these courses (shown on the transcripts requested elsewhere) is above 10.

Application deadlines

  • For French students: mid-July 2023
  • For international students: see the conditions at Campus en France, particularly for countries covered by the "Etudes en France" procedure: Algeria, Argentina, Benin, Brazil, Burkina Faso, Burundi, Cameroon, Chile, China, Colombia, Comoros, Congo Brazzaville, South Korea, Ivory Coast, Djibouti, Egypt, United States, Gabon, Guinea, India, Indonesia, Iran, Japan, Kuwait, Lebanon, Madagascar, Mali, Morocco, Mauritius, Mauritania, Mexico, Peru, Democratic Republic of Congo, Russia, Senegal, Singapore, Taiwan, Togo, Tunisia, Turkey, and Vietnam.

Practical information

  • Course language: French
  • Schedule: late September to early April for theoretical training + 5 to 6 months of internship (internship defenses in September)
  • Number of hours: 300 hours + Projects
  • ECTS credits: 60
  • Cost: €250 excluding student health insurance
  • Training location: The training takes place entirely at the Laval Institute.

Contacts

laval.mti3d@ensam.eu

Additional information

The Master of Science and Master of Science in 3D Interactive Technology Management, with a specialization in Virtual Engineering and Innovation, can be completed undera professional training contract during the first and second years of the program.

Keywords

#VirtualReality #AugmentedReality #ConnectedObjects #Interfacing #EmergingTechnologies #Innovation #Creativity #ProjectBasedLearning #Research

MTI3D IN Program - Management of Interactive 3D Technologies (MTi3D) - Digital Engineering.

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CS MR MTI3D Digital Engineering
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National Master of Science Degree Master of Science DNM) in 3D Interactive Technology Management (MTi3D) – Digital Engineering (MTI3D IN)

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Campus

Chalon-sur-Saône Institute Arts et Métiers

Objectives

Educational and scientific

  • Become an expert in digital chain methods and tools for product lifecycle management
  • Mastering the design of 3D interfaces and multisensory interaction for virtual immersion in all areas of application
  • Mastering the integration of humans into the loop to ensure an effective user experience
  • Knowing how to develop a scientific approach

Professionals and career opportunities

  • Become a digital technology specialist for digital transformation and Industry 4.0
  • Mastering the development of innovative digital projects
  • Encouraging the creation of startups based on innovative ideas in the digital field

Skills acquired

  • Knowing how to implement a virtual reality and augmented reality system
  • Knowing how to implement an application that meets an industrial need
  • Know how to implement an experimental protocol for validating virtual reality/augmented reality methods and tools (know how to develop a scientific approach)
  • Know how to develop and manage a research and development project in collaboration with companies

Program

Structure (course semester, project/internship semester, etc.)

  • Master of Science : 2 semesters of coursework totaling 677 hours, including 300 hours of independent projects, followed by a 3-month technical internship
  • Master of Science : One semester of coursework totaling 457 hours, including 195 hours of independent projects, followed by a 6-month research internship
  • For both years: weekly professional and scientific seminars

Master of Science

UE 1 - Software Tools (98 hours)

  • Algorithms - Introduction to algorithms
  • Object-oriented programming - Elements for programming in C++/C# useful for application development
  • Image processing - Fundamental concepts of digital image processing and development in Python using libraries such as OpenCV

UE 2 - Engineering Sciences (69 hours)

  • Electronics and rapid prototyping - Programming an Arduino electronic board and introduction to rapid prototyping tools
  • Introduction to Artificial Intelligence (AI) – Discover the fundamental concepts and areas of application of artificial intelligence and their practical implementation through Python programming.

  • Mathematics – Basic elements necessary for computer graphics, image processing, and AI.

  • 3D Scanning - Introduction to 3D Scanning Techniques and Technologies

UE 3 - Virtual Environments (104 hours)

  • 3D modeling - Use of virtual object modeling software for real-time rendering using dedicated software
  • Real-time 3D programming - Creation of interactive real-time 3D applications using Unity3D
  • VR & AR interfacing – Development of interactive and immersive interfaces using VR/AR headsets, smartphones, and tablets. 

  • Vision systems and virtual reality (VR) - The fundamentals of vision systems in the context of virtual reality

EU 4 - Methods (40 hours)

  • Value analysis - Principles of a competitive, organized, and creative method aimed at satisfying user needs through a specific design approach that is functional, economical, and multidisciplinary.
  • Design and innovation - Opening up to innovation through design
  • Innovation Engineering - Fundamentals of creativity and methods for staying competitive through technological innovation
  • Entrepreneurship - Principles for starting your own business based on an innovative idea

EU 5 - Management and Communication (66 hours)

  • Technical English and TOEIC preparation - Advanced English for engineers
  • Professional communication - Methods for selling yourself and convincing a customer
  • Team management - Methods for taking the human aspect into account at work through relationship building

EU 6 - Projects

  • Virtual Reality Project - Development of a simple coupled virtual reality interface.
  • Junior Project - Development of a functional application on a defined topic.
  • Chal'enge Project - Challenge consisting of developing a functional application in two weeks in partnership with a company in the Bourgogne-Franche-Comté region, presentation to a jury of companies and elected officials from Greater Chalon. 
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Master of Science )

UE 1 - Research Methodology (57 hours)

  • Scientific approach methodology - Definition and role of the researcher, definition of a scientific problem, understanding and presenting a scientific article

  • Experimental study for virtual reality - Setting up virtual reality experiments

  • Data analysis - Statistical analysis tools (mean, standard deviation, ANOVA, PCA, etc.) for analyzing data after user experiments

UE 2 - 3D Imaging and Immersion (45 hours)

  • Vision systems - Understanding the principles of vision systems and essential knowledge for augmented reality

  • Multisensory interactions - Studies of different sensory modalities that increase interaction in virtual environments

  • Virtual reality: principles and applications - Methods enabling the use of virtual reality technologies that are best suited to the desired application, taking into account human perception patterns.

  • Augmented Reality – Technical Principles of Augmented Reality and their implementation in Python

  • Image rendering – Digital image rendering pipeline and its implementation in Python

UE 3 - Digital modeling and tools (71 hours)

  • Artificial intelligence - concepts, methods, and tools in artificial intelligence, advanced level

  • 3D modeling - Modeling of a virtual object for real-time rendering using dedicated software

  • Real-time 3D programming - Advanced use of Unity 3D, the 3D scene editor for creating interactive and immersive applications. Introduction to a second game engine, Unreal Engine.

EU 4 - Knowledge of the company and language (32 hours)

  • Business strategy and marketing - Demonstrate that marketing techniques are particularly useful to engineers in successfully managing recurring characteristics in technology markets.

  • Scientific English - Mastering English for Research

UE 5 - Projects (195 hours)

  • Senior project - Development of a functional application on a specific topic. Completed in pairs.

  • Chal'enge Project - Challenge consisting of developing a functional application in two weeks for a company in the Bourgogne-Franche-Comté region, presentation to a jury of companies and elected officials from Greater Chalon. Carried out in a group with M1 students.

EU C1 - Perception and interaction in a virtual environment (25 hours)

  • Cognition of Perception-Action Coupling – General Introduction to Human Motor Control
  • Sound interactions – Fundamental concepts related to sound and its use in interactive and immersive interfaces
  • Interactive multisensory systems - Various interactive systems and studies of different sensory modalities to increase interaction in virtual environments

EU C2 - Industrial Virtualization (32 hours)

  • Production line – Application of AR/VR technologies to assembly lines.

  • Building construction – Application of VR/AR technologies in the building sector.


 

Key scientific and educational leaders in the field

  • Faculty members of the Institute
  • Development Engineers at the Institute
  • External speakers specializing in digital technology, virtual reality/augmented reality

Related technology platform

  • The Institute's technical platform: CAVE-type immersive system, virtual reality and augmented reality headsets, interaction and force feedback devices, 1 dynamic driving simulator
  • Institute's team of development engineers 

Assessment methods

  • Oral and written exams
  • Technical achievements in applying knowledge acquired during the course
  • Project reports and defenses
  • Internship reports and presentations

Validation procedures

Per year

  • 10/20 average for each course unit (same for internships)
  • 10/20 average for the whole year

Teaching methods

  • In-person for theoretical courses
  • Autonomy for projects with access to the Institute's facilities 

Benefits of the training

  • The only training program in France in a rapidly growing field
  • Employment rate close to 95% at the end of training (profiles increasingly sought after by companies)
  • Access to a wide range of technical facilities that are unique in France
  • Project-based learning training
  • Training with strong links to industry in a wide range of application areas
  • Opportunities to study abroad for internships during both years of Master of Science program
  • Reasonable student numbers (9 students in the first year and a maximum of 14 in the second year) allowing for personalized support and constant contact with the Institute's research and development team.

Career opportunities

  • Virtual reality project engineer in design offices
  • Virtual Reality/Augmented Reality Project Manager
  • Research and Development Engineer
  • Manager of a collaborative virtual immersion platform within large industrial groups
  • Entrepreneur (creator of digital startups, with the support of Pépite BFC, DECa BFC, and theArts et Métiers incubator)
  • Virtual reality/augmented reality business developer
  • Doctor in the field of virtual reality
  • Researcher or engineer in public institutions (CEA, INRIA, CNRS, etc.) or private institutions (large industrial groups, SMEs)

Partners

Manufacturers

Institutional

Academics

Targeted companies

  • Large corporations (Renault, SAFRAN, Suez, etc.)
  • Very small enterprises, small and medium-sized enterprises, mid-sized companies
  • Various fields of application (Industry 4.0, automotive, aeronautics, construction, training, healthcare, social services, etc.)

Examples of internship opportunities offered / projects carried out

Internships

  • Vertigo simulator for future electricians (with Enedis)
  • Training simulator for doctors (with Dijon University Hospital)
  • Virtual reality and augmented reality applications for student training
  • Virtual immersion for design assistance (with I2M)
  • Interactions and Collaboration in Mixed Reality (CapGemini)
  • Augmented reality for aerospace maintenance (with SAFRAN)

Projects

  • Application on raising awareness of energy poverty (with CD71)
  • Virtual situation of the start-up process for a production line (with Gerresheimer)
  • CACES virtual reality forklift training (with EFCO Formation)
  • Application allowing users to choose packaging based on a photo of the item (with Groupe La Poste)
  • Immersive application for raising awareness of risks in a factory (with Saint Gobain)

Admission criteria

Required level

  • M1: Bachelor's degree or equivalent in a scientific field (computer science, design, applied mathematics) from a university, engineering school, or through validation of prior learning (VAE).
  • M2: Master of Science (M.S.) Level Master of Science or equivalent in a scientific field (computer science, design, applied mathematics) from a university program, an engineering school, or through recognition of prior learning (RPL)

Equivalent international level

  • M1: bachelor's degree level
  • M2: Master of Science degree

French language level: Minimum level B2

English level: Minimum level B1

Practical information

Course language: French with course materials in English (courses adapted into English if international students are present)

Schedule (start and end dates)

  • M1: Second week of September
  • M2: 4th week of September 

Number of hours

  • M1: 845 hours of classes, including 340 hours of projects, followed by a 4-month internship
  • Master's degree: 449 hours of classes, including 195 hours of projects, followed by a 6-month internship

ECTS credits: 60 per year

Training location(s): Chalon-sur-Saône Institute

Contact

Ruding LOU

Additional information

You can visit the Institute at any time (by appointment).

Keywords

#VirtualReality #AugmentedReality #3D #digital #modeling #ComputerEngineering #IndustrialEngineering #industry4.0 #maintenance #design

3A Expertise - "Aeronautical and Space Engineering" Program

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General engineer, student curriculum, third-year expertise in aeronautical and space engineering.

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Campus

Arts et Métiers Campus Arts et Métiers Bordeaux-Talence

Objectives

Educational and scientific

Provide students with fundamental and applied skills in:

  •  Propulsion systems in order to understand the influence of the various relevant parameters that contribute to the choice of a propulsion system, and to address the technical problems encountered during its design.
  • The different families of aeronautical materials and the processes used to obtain structural parts, as well as the methodologies for calculating and dimensioning aeronautical structures. Particular attention is paid to composite structures and additive processes.
  • The discovery of aircraft and space systems.
  • Regulations and quality assurance, whose major role is illustrated through concrete applications from this sector.

Professionals and career opportunities

Civil and military aeronautics and space occupy an important place in the industrial fabric of the Nouvelle-Aquitaine region. Companies in this sector are associated with the Arts et Métiers campus Arts et Métiers Bordeaux through numerous partnerships: specialized teaching interventions, hosting engineering students on executive or industrial internships, final year projects, research projects, etc.

The Aeronautics and Space Engineering Expertise Teaching Unit aims to train students in this promising sector.

The positions targeted are those in R&D, design and calculation offices, and production.

Program

Conferences and themed company visits round out the training program.

  • Structure (course semester, project/internship semester, etc.)

The year is divided into two semesters:

  • The first semester is devoted to courses (30 ECTS credits in total), divided into three separate modules (see the detailed program below). In addition to the courses, the first semester provides an opportunity to carry out a 90-hour project (PJE09) on a specific topic proposed by the teaching staff of the entire Campus. These internships are closely linked to the activities of the I2M laboratory in cutting-edge fields and provide access to all of the campus's platforms.
  • The second semester is devoted to a 24-week end-of-study internship in a company (30 ECTS). Internships generally take place in the field of expertise.  

Detailed description of the modules

Module 1: Evolution of Propulsion System Design

  • Analysis of the evolution of propulsion systems (14 hours)
    • General information on innovation in aeronautics
    • Analysis of a propulsion system using innovation support tools – MAL’IN
    • Presentation of propulsion system families based on energy analysis
    • Design process for a propulsion system – application to a twin-spool turbofan engine
    • Practical application of assembly/disassembly for observing the technological solutions of a DGEN turbomotor from PRICE INDUCTION.
  • Advanced design methods and optimization of complex systems (20 hours)
    • local and global optimization, genetic algorithms
    • methods for constructing optimization objective functions
    • methods for sorting and classifying solutions (aggregation)
    • cardinal assessment methods (interpretation)
    • Aeronautical application: optimization of composite structures
  • Aerodynamic guidance for high-speed rotating machines (8 hours)
    • Implementation of thin film lubrication equations
    • Case of compressible fluids (air)
    • Static: development, optimization of aerodynamic stops: load capacity issues and technological solutions
    • Vibration study of aerodynamic guides, stabilizing effect of internal friction

Module 2: Aeronautical materials and structures: development and dimensioning

  • Aeronautical materials and processes for obtaining structural parts (19 hours)
    • Nature of materials in an aircraft, criteria for selecting materials, specific characteristics of the materials used (composition and properties)
    • Composite materials used in aeronautics: general information, components, characteristics, structural composite materials, aeronautical processes, repair
  • Dimensioning of aeronautical structures (47 hours)
    • Part 1 (30 hours, including 20 hours of digital project work)
      • General considerations on aircraft structures
      • Bending and torsion of thin open, closed, and multi-cell profiles: theory and applications
      • Structural stability: buckling resistance and post-buckling behavior
      • Composite plate behavior
      • Digital Project: Sizing of the Delta4 launcher divergent
    • Part 2 (5 p.m.)
      • Fatigue crack initiation resistance
      • Damage tolerance

Module 3: Products and processes in the aerospace industry

  • Discovering aircraft (12 hours)
    • Regulations, Stakeholders, Maintenance
    • Elements of flight mechanics
    • Aircraft
  • Introduction to Space Systems (18 hours)
    • Solar systems
    • The satellite system
    • The launch system
    • Space applications
    • Space programs
    • Elements of Space Mechanics
    • Space environment
    • History of Space Systems
  • Quality approach in the aerospace industry (12 hours)
    • Application of the quality approach to the three-dimensional conformity assurance process
    • General principles

Key scientific and educational leaders in the field

 

Nicolas Saintier (Arts et Métiers )

Didier Egureguy (Arts et Métiers )

Teaching staff

Nicolas Saintier (Arts et Métiers )

Didier Egureguy (Arts et Métiers )

Pascal Le Roux (Arts et Métiers )

Jérôme Pailhes (Arts et Métiers )

Thierry Palin-Luc (Arts et Métiers )

Frédéric Dau (Arts et Métiers )

Ivan Iordanoff (Arts et Métiers )

Patrick Sébastian (Arts et Métiers )

Marco Montemuro (Arts et Métiers )

Thecle Alix (Arts et Métiers )

Sabrina Houdaibi-Olive (Arts et Métiers )

Stephane Abed (Polyshape)

Anissa Meziane (University of Bordeaux)

Patrick Martinez (IRT, Saint Exupéry)

Daniel Saint-Pe (External Consultant, QSE-FH)

Stephanie Lizy-Destrez (ISAE -SUPAERO)

Related technology platform

GAME platform, FUTURPROD additive manufacturing platform

Assessment methods

Written exam (continuous assessment and/or final exam) for courses, digital project, written report, and oral defense for PJE09 and SFE

Validation procedures                         

Validation of the assessment is conditional upon obtaining an average score of 12/20 (Weighting: module 1 = 0.3, module 2 = 0.4, module 3 = 0.3).        

Teaching methods

  • Lectures, tutorials, project-based teaching
  • Presentations by recognized professionals in their respective fields.
  • A day of meetings with companies in the aeronautics sector is being organized on campus. This day is an opportunity to discover career paths and ambitious projects in this sector. 

Benefits of the training

The Aeronautics and Space Engineering Unit benefits from a promising regional context, marked by the dynamism of the global competitiveness cluster Aerospace Valley (http://www.aerospace-valley.com/), Europe's leading employment hub in the field of aeronautics, space, and embedded systems, with:

  • the presence of major groups that are leaders in this market: ASTRIUM Space Transportation, the CEA, the CNES, DASSAULT Aviation, EADS, the SAFRAN group with TURBOMECA and HERAKLES, etc.
  • the presence of a large network of international equipment manufacturers: THALES, Liebherr Aerospace, Messier-Dowty, etc.
  • the development of a dynamic network of SMEs/SMIs

The program also benefits from its proximity to numerous laboratories and research networks on the Bordeaux campus linked to the aeronautics and space sector (I2M (https://www.i2m.u-bordeaux.fr/ ), ICMCB (www.icmcb-bordeaux.cnrs.fr/ ), LCTS (www.lcts.u-bordeaux1.fr/),  Laser Road ( www.alpha-rlh.com/ )

Partners

  • Industrial companies AIRBUS, IRT Saint Exupéry, POLYSHAPE, STELLIA, ASTRUM Space Transportation, CEA, CNES, DASSAULT Aviation, EADS, ARIANE GROUP, SAFRAN,
  • Institutions Aerospace Valley Competitiveness Cluster, ICMCB, LCTS
  • Academics University of Bordeaux, University of Bilbao, Laval University (Canada)

Targeted companies

The entire aerospace sector, major groups and supply chains, research and development centers such as CNES and ONERA.

Examples of internship opportunities offered / projects carried out

The vast majority of final-year projects are carried out in large companies in the aeronautics and space sector. Examples of final-year internships in 2017-2018:

"Continuous improvement of the supply chain" - Airbus Helicopters 

"Simulation of metal additive manufacturing processes" - Lisi-Aerospace

"Design of structural parts for a drone with WiFi integration" - Parrot

"Factory of the Future – Non-contact Measurement Methods and Digital Chain" MDBA France

Digital mock-up of engine assembly lines Ariane Group

"Aerodynamic and thermal interactions on the transient operation of a compressor" Safran Aircraft Engines

Admission criteria

Required level: Master's degree in Mechanical Engineering (Mechanics - Design - Materials - Processes)

Practical information

  • Course language: French (except for module 2, part of which will be taught in English)
  • Period: Fall
  • Number of hours 150
  • ECTS credits 13

Contacts

Nicolas Saintier

Keywords

Aeronautics, propulsion, structures, materials, projects, composites, design, engineering, space, buckling, JAR/FAR, mechanics, thermodynamics, pro

SAR Course - Advanced Systems and Robotics

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Visual spec MR Advanced systems and robotics
Headline

National Master of Science Degree Master of Science DNM) in Advanced Systems and Robotics (SAR)

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Campus

Arts et Métiers Campus Arts et Métiers Paris

Pedagogy

This program lasts two years.
M1: offered at the Arts et Métiers campus Arts et Métiers Paris as part of the "Factory of the Future - Mechanical Engineering" program.

Presentation

The national Master of Science degree is designed to advance the development of mechanical systems equipped with a degree of intelligence capable of providing the autonomy and automation necessary to:

  • Improving production and reducing the drudgery of work
  • Simplify people's lives and provide people with disabilities, in particular, with the means to live more comfortably.

With a strong focus on mechatronics (the synergistic and systemic combination of mechanics, electronics, and real-time computing), this course covers the following topics:

  • The mechanics of multi-body (rigid) systems
  • Control systems, sensors, and actuators
  • Electronics and signal processing (image, localization, filtering)
  • Engineering for health (biomechanics, surgical robotics)

Objectives

The goal is to train specialists capable of addressing issues related to the design, analysis, optimization, and control of complex systems and intelligent machines, among which robots occupy a prominent place.

This training program is designed to meet the wide range of research, development, and production needs related to these advanced "mechatronic" systems, which are of paramount importance in all areas of activity (transportation, manufacturing, robotics, home automation, health technologies, etc.).

Skills acquired

High-level skills will be acquired in solid mechanics, automation, signal processing, and computer science.

Program

The program is structured into two semesters: one semester of classes and one semester of internship (6 months). The semester of classes consists of 4 compulsory courses followed by 4 typical pathways that share several common teaching units:

  • Advanced system control,
  • Mobile robotics
  • Social robotics
  • Collaborative robotics

Additional course units may be taken outside of the study contract.

Validation

Traditional classes with documents and final exam.

Some courses use experimental and digital platforms as support for practical work or tutorials. In this case, practical work and tutorial grades are taken into account.

Benefits of the training

  • Responds to strong industrial demand (robotics plan launched by the government to support the robotization of SMEs and SMIs), particularly in the development of embedded systems and robots where there is a need for increasing adaptability and autonomy (aeronautics, transportation, healthcare, etc.).
  • Recognized in industrial and academic circles
  • Original, topical, and multidisciplinary teaching and research areas  
  • Relies on renowned laboratories at partner institutions (Sorbonne University, ENSTA, Mines ParisTech, etc.

Career opportunities

The career opportunities for graduates of this program include research and development departments working on new products and processes, engineering departments, and mechatronics design offices in both the public and private sectors.

The areas of activity most specifically concerned by these opportunities are:

  • mechanical and mechatronic engineering and manufacturing
  • aerospace and aviation industry
  • the automotive industry and transportation:
  • the maintenance sector
  • the education, research, and learning sectors
  • the health technology sector

Continuing education

The training program is based on a set of Arts et Métiers laboratorieslaboratories, as well as partner institutions that enable students to prepare a doctorate within the framework of associated doctoral schools.

Admissions

Admission criteria

This program is intended for students with a background in engineering sciences who have completed the first year of Master of Science for students in their final year at engineering schools enrolled in a dual-track program (particularly students from joint-degree institutions: Arts et Métiers, ENSTA ParisTech, Mines ParisTech, and Polytech-UPMC) or students who have already earned an engineering degree. It is also open to international students with equivalent training.

  • Required level
  • Equivalent international level
  • Level in French. If a test is required, specify which one and the minimum score to be obtained.
  • English level. If a test is required, specify which one and the minimum score to be obtained.

Application deadline(s)

  • Arts et Métiers student Arts et Métiers Bicursus: see internal assignment procedures
  • Candidates outside Arts et Métiers June 30, 2021. The application form must be completed online

Arts et Métiers students Arts et Métiers dual degree programs must follow the internal application procedure and do not need to fill out the application form.

Partners

Industrial partners

PSA, Renault, EDF, Airbus Helicopters, ENGIE Ineo, CEA, SAFRAN, AIRBUS, Soft Bank (Aldebaran), Robotsoft, etc.

Academic partners

Sorbonne University, ENSTA, Mines ParisTech

Practical information

  • Language of instruction: French
  • Schedule: September through February: classes, followed by a Master of Science program
  • Number of hours:
  • ECTS credits: 60 ECTS
  • Cost: See Tuition (Enrollment in Master of Science ) program)
  • Training location(s): Paris (Arts et Métiers, Sorbonne University—Jussieu campus, École des Mines)

Contacts

Mr. Nazih Mechbal

  • Arts et Métiers Campus in Paris
  • 151 Boulevard de l'Hôpital, 75013 PARIS
  • Tel: 33 (0)1 44 24 64 58