MTI3D IN Program - Management of Interactive 3D Technologies (MTi3D) - Digital Engineering.

MR MTI3D Digital Engineering Visual

National Master's Degree (DNM) in 3D Interactive Technology Management (MTi3D) - Digital Engineering (MTI3D IN)

Campus

Chalon-sur-Saône Institute Arts et Métiers

Objectives

Educational and scientific

  • Become an expert in digital chain methods and tools for product lifecycle management
  • Mastering the design of 3D interfaces and multisensory interaction for virtual immersion in all areas of application
  • Mastering the integration of humans into the loop to ensure an effective user experience
  • Knowing how to develop a scientific approach

Professionals and career opportunities

  • Become a digital technology specialist for digital transformation and Industry 4.0
  • Mastering the development of innovative digital projects
  • Encouraging the creation of startups based on innovative ideas in the digital field

Skills acquired

  • Knowing how to implement a virtual reality and augmented reality system
  • Knowing how to implement an application that meets an industrial need
  • Know how to implement an experimental protocol for validating virtual reality/augmented reality methods and tools (know how to develop a scientific approach)
  • Know how to develop and manage a research and development project in collaboration with companies

Program

Structure (course semester, project/internship semester, etc.)

  • Master 1: 2 semesters of classes totaling 677 hours, including 300 hours of independent projects, followed by a 3-month technical internship
  • Master 2: 1 semester of classes totaling 457 hours, including 195 hours of independent projects, followed by a 6-month research internship
  • For both years: weekly professional and scientific seminars

Master's 1

UE 1 - Software Tools (98 hours)

  • Algorithms - Introduction to algorithms
  • Object-oriented programming - Elements for programming in C++/C# useful for application development
  • Image processing - Fundamental concepts of digital image processing and development in Python using libraries such as OpenCV

UE 2 - Engineering Sciences (69 hours)

  • Electronics and rapid prototyping - Programming an Arduino electronic board and introduction to rapid prototyping tools
  • Introduction to Artificial Intelligence (AI) – Discover the fundamental concepts and areas of application of artificial intelligence and their practical implementation through Python programming.

  • Mathematics – Basic elements necessary for computer graphics, image processing, and AI.

  • 3D Scanning - Introduction to 3D Scanning Techniques and Technologies

UE 3 - Virtual Environments (104 hours)

  • 3D modeling - Use of virtual object modeling software for real-time rendering using dedicated software
  • Real-time 3D programming - Creation of interactive real-time 3D applications using Unity3D
  • VR & AR interfacing – Development of interactive and immersive interfaces using VR/AR headsets, smartphones, and tablets. 

  • Vision systems and virtual reality (VR) - The fundamentals of vision systems in the context of virtual reality

EU 4 - Methods (40 hours)

  • Value analysis - Principles of a competitive, organized, and creative method aimed at satisfying user needs through a specific design approach that is functional, economical, and multidisciplinary.
  • Design and innovation - Opening up to innovation through design
  • Innovation Engineering - Fundamentals of creativity and methods for staying competitive through technological innovation
  • Entrepreneurship - Principles for starting your own business based on an innovative idea

EU 5 - Management and Communication (66 hours)

  • Technical English and TOEIC preparation - Advanced English for engineers
  • Professional communication - Methods for selling yourself and convincing a customer
  • Team management - Methods for taking the human aspect into account at work through relationship building

EU 6 - Projects

  • Virtual Reality Project - Development of a simple coupled virtual reality interface.
  • Junior Project - Development of a functional application on a defined topic.
  • Chal'enge Project - Challenge consisting of developing a functional application in two weeks in partnership with a company in the Bourgogne-Franche-Comté region, presentation to a jury of companies and elected officials from Greater Chalon. 

Master's degree

UE 1 - Research Methodology (57 hours)

  • Scientific approach methodology - Definition and role of the researcher, definition of a scientific problem, understanding and presenting a scientific article

  • Experimental study for virtual reality - Setting up virtual reality experiments

  • Data analysis - Statistical analysis tools (mean, standard deviation, ANOVA, PCA, etc.) for analyzing data after user experiments

UE 2 - 3D Imaging and Immersion (45 hours)

  • Vision systems - Understanding the principles of vision systems and essential knowledge for augmented reality

  • Multisensory interactions - Studies of different sensory modalities that increase interaction in virtual environments

  • Virtual reality: principles and applications - Methods enabling the use of virtual reality technologies that are best suited to the desired application, taking into account human perception patterns.

  • Augmented Reality – Technical Principles of Augmented Reality and their implementation in Python

  • Image rendering – Digital image rendering pipeline and its implementation in Python

UE 3 - Digital modeling and tools (71 hours)

  • Artificial intelligence - concepts, methods, and tools in artificial intelligence, advanced level

  • 3D modeling - Modeling of a virtual object for real-time rendering using dedicated software

  • Real-time 3D programming - Advanced use of Unity 3D, the 3D scene editor for creating interactive and immersive applications. Introduction to a second game engine, Unreal Engine.

EU 4 - Knowledge of the company and language (32 hours)

  • Business strategy and marketing - Demonstrate that marketing techniques are particularly useful to engineers in successfully managing recurring characteristics in technology markets.

  • Scientific English - Mastering English for Research

UE 5 - Projects (195 hours)

  • Senior project - Development of a functional application on a specific topic. Completed in pairs.

  • Chal'enge Project - Challenge consisting of developing a functional application in two weeks for a company in the Bourgogne-Franche-Comté region, presentation to a jury of companies and elected officials from Greater Chalon. Carried out in a group with M1 students.

EU C1 - Perception and interaction in a virtual environment (25 hours)

  • Cognition of Perception-Action Coupling – General Introduction to Human Motor Control
  • Sound interactions – Fundamental concepts related to sound and its use in interactive and immersive interfaces
  • Interactive multisensory systems - Various interactive systems and studies of different sensory modalities to increase interaction in virtual environments

EU C2 - Industrial Virtualization (32 hours)

  • Production line – Application of AR/VR technologies to assembly lines.

  • Building construction – Application of VR/AR technologies in the building sector.


Key scientific and educational leaders in the field

  • Faculty members of the Institute
  • Development Engineers at the Institute
  • External speakers specializing in digital technology, virtual reality/augmented reality

Related technology platform

  • The Institute's technical platform: CAVE-type immersive system, virtual reality and augmented reality headsets, interaction and force feedback devices, 1 dynamic driving simulator
  • Institute's team of development engineers 

Assessment methods

  • Oral and written exams
  • Technical achievements in applying knowledge acquired during the course
  • Project reports and defenses
  • Internship reports and presentations

Validation procedures

Per year

  • 10/20 average for each course unit (same for internships)
  • 10/20 average for the whole year

Teaching methods

  • In-person for theoretical courses
  • Autonomy for projects with access to the Institute's facilities 

Benefits of the training

  • The only training program in France in a rapidly growing field
  • Employment rate close to 95% at the end of training (profiles increasingly sought after by companies)
  • Access to a wide range of technical facilities that are unique in France
  • Project-based learning training
  • Training with strong links to industry in a wide range of application areas
  • Opportunities to go abroad for internships during the two years of the master's program
  • Reasonable student numbers (9 students in the first year and a maximum of 14 in the second year) allowing for personalized support and constant contact with the Institute's research and development team.

Career opportunities

  • Virtual reality project engineer in design offices
  • Virtual Reality/Augmented Reality Project Manager
  • Research and Development Engineer
  • Manager of a collaborative virtual immersion platform within large industrial groups
  • Entrepreneur (creator of digital startups, with the support of Pépite BFC, DECa BFC, and theArts et Métiers incubator)
  • Virtual reality/augmented reality business developer
  • Doctor in the field of virtual reality
  • Researcher or engineer in public institutions (CEA, INRIA, CNRS, etc.) or private institutions (large industrial groups, SMEs)

Partners

Manufacturers

Institutional

Academics

Targeted companies

  • Large corporations (Renault, SAFRAN, Suez, etc.)
  • Very small enterprises, small and medium-sized enterprises, mid-sized companies
  • Various fields of application (Industry 4.0, automotive, aeronautics, construction, training, healthcare, social services, etc.)

Examples of internship opportunities offered / projects carried out

Internships

  • Vertigo simulator for future electricians (with Enedis)
  • Training simulator for doctors (with Dijon University Hospital)
  • Virtual reality and augmented reality applications for student training
  • Virtual immersion for design assistance (with I2M)
  • Interactions and Collaboration in Mixed Reality (CapGemini)
  • Augmented reality for aerospace maintenance (with SAFRAN)

Projects

  • Application on raising awareness of energy poverty (with CD71)
  • Virtual situation of the start-up process for a production line (with Gerresheimer)
  • CACES virtual reality forklift training (with EFCO Formation)
  • Application allowing users to choose packaging based on a photo of the item (with Groupe La Poste)
  • Immersive application for raising awareness of risks in a factory (with Saint Gobain)

Admission criteria

Required level

  • M1: Bachelor's degree or equivalent in a scientific field (computer science, design, applied mathematics) from a university, engineering school, or through validation of prior learning (VAE).
  • M2: Master's degree or equivalent in a scientific field (computer science, design, applied mathematics) from a university, engineering school, or through validation of prior learning (VAE).

Equivalent international level

  • M1: bachelor's degree level
  • M2: Master of Science level

French language level: Minimum level B2

English level: Minimum level B1

Practical information

Course language: French with course materials in English (courses adapted into English if international students are present)

Schedule (start and end dates)

  • M1: Second week of September
  • M2: 4th week of September 

Number of hours

  • M1: 845 hours of classes, including 340 hours of projects, followed by a 4-month internship
  • Master's degree: 449 hours of classes, including 195 hours of projects, followed by a 6-month internship

ECTS credits: 60 per year

Training location(s): Chalon-sur-Saône Institute (in M2, a 12-hour course is taught with third-year Arts et Métiers engineering students Arts et Métiers the Cluny campus (50 km from Chalon-sur-Saône)

Contact

Ruding LOU

Additional information

You can visit the Institute at any time (by appointment).

Keywords

#VirtualReality #AugmentedReality #3D #digital #modeling #ComputerEngineering #IndustrialEngineering #industry4.0 #maintenance #design

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