Louis Jeannin and Nicolas Caliguiri, winners of the Open4Start-up competition

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Do virtual and augmented reality technologies facilitate student learning? That is what Louis Jeannin and Nicolas Galiguiri, winners of the Tremplin prize at the latest Open4Start-up competition organized by Nicéphore Cité, are trying to demonstrate.

 

Challenge, passion, vocation: Louis looks back on this competition and the ACCENS project, for which he developed a virtual and augmented reality demonstrator.

A challenge: digital technology in the service of education

Digital technologies in the service of education: this is the challenge taken up by Arts et Métiers, the school of the Industry of the Future. The Arts et Métiers campus Arts et Métiers Cluny is involved, and Florence Danglade's team is attempting to answer the following question: do virtual and augmented reality digital technologies facilitate student learning?  

The first experiments and simulations took place on the Cluny campus. Virtual and augmented reality demonstrators were created by Louis Jeannin, an MTI3D master's student in Chalon-sur-Saône, as part of his third-year engineering project. He designed two demonstrators and used his classmates as guinea pigs.

Margaux puts on a virtual reality headset to enter a room and understand a mechanical system, while Rayan uses his smartphone to view the room from its 2D plan. To obtain his diploma, Louis will have to deliver new applications and a third augmented reality demonstrator that will provide the LaBoMaP Materials team with instructions for using its injection molding machine to better understand how it works.

A passion: his career as an engineer

Louis fell into the world of demonstrators when he was a child. His father is an Arts et Métiers engineer, and his passion for engineering sciences confirmed his choice to join Arts et Métiers. His father turned to energy, while he turned to virtual and augmented reality.

Increasingly present in our daily lives, in movies and video games, virtual and augmented reality are not yet being exploited in education. So Louis seized this third-year project with both hands because "models speak louder than diagrams or equations. Virtual reality is an extension of the eye, projecting the gaze into the very heart of the room. Augmented reality transforms 2D into 3D. And these two realities make it possible to study machines that cannot be easily moved or dismantled. "

A vocation: toward entrepreneurship.

Louis passed the entrance exam for the Arts et Métiers general engineering program Arts et Métiers chose the Cluny campus as his first choice. He studied Digital Engineering and Imaging and, in order to enter the third-year research master's program at the Institut Image in Chalon-sur-Saône, he spent his second year at the Lille campus. He won two prizes at the 2018 Chal'enge Challenge. The aim of this challenge is to develop a virtual or augmented reality device for a client. Together with his partner Nicolas Galiguiri, he developed a program for La Poste that allows users of the smartphone app to quickly and easily find the right parcel size in just two clicks from a photo of the item.

With the Foxar app, they won the Tremplin prize at the Open4Start-up competition and took another step forward in their entrepreneurial project. This demo app is aimed at middle and high school students, helping them to better understand science. To do this, it calls on a committee of teachers to explain the subjects in layman's terms. Louis and Nicolas want to launch their start-up once they have their diplomas. They have lots of other ideas, but "education will play a major role," says Louis.

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