TEEF COURSE - EMERGING TECHNOLOGIES FOR EDUCATION AND TRAINING (M1+M2)

TEEF COURSE - EMERGING TECHNOLOGIES FOR EDUCATION AND TRAINING  (M1+M2)

National Master of Science Degree Master of Science DNM) in Emerging Technologies for Education and Training (TEEF)

The Master of Science in Emerging Master of Science for Education and Training aims to train “educational technology engineers ” capable of designing, developing, and implementing training and learning systems that utilize emerging technologies such as XR (Extended Reality, which encompasses Virtual and Augmented Reality and Digital Twins) or AI (Artificial Intelligence) for teaching.

This Master of Science program is offered by Arts et Métiers partnership with Le Mans University. It is available exclusively as a work-study program lasting one or two years, designed to directly address the needs of the education and business sectors.

Campus

Laval Institute Arts et Métiers

Program

Master of Science Program Master of Science

The courses offered in M1 focus on engineering and educational accessibility, course design and facilitation, introduction to research, emerging technologies for training (XR, AI), learning analytics, trainer support, English, and project management. The M1 projects are heavily focused on pedagogy, coupled with teaching on cutting-edge technologies, to quickly develop the skills of students from computer science backgrounds in innovative teaching methods.

Master of Science Program Master of Science

The M2 aims to strengthen students' expertise with new projects and courses on the cognitive psychology of learning, the creation of multimedia resources, training evaluation, the design of an e-learning module, resistance to change in individuals/organizations, ethics, and training law.

Calendar

Early September to early April for theoretical training on a work-study basis + 5- to 6-month full-time period in a company (final defense in September)

Skills acquired

Graduates of Master of Science acquired both a broad understanding of the field of computer science and an in-depth knowledge of emerging technologies (AI, XR, etc.) and innovative educational tools (tools for designing immersive courses, etc.). In addition, they will have a strong pedagogical foundation that will enable them to make informed decisions. They may find employment at public or private higher education institutions, in companies that develop educational technology (edtech), in the training departments of large corporations, or in organizations specializing in vocational training.

Career opportunities

With a focus on emerging technologies, the Master of Science program offers graduates a wide range of career opportunities:

  • Educational engineer,
  • Designer of XR AI training tools,
  • Emerging Technologies and/or Training Project Manager,
  • Digital & Innovation Director,
  • Trainer, training engineer,
  • Researcher and lecturer-researcher in the fields of educational technologies

Admissions

Applications for Master of Science are submitted via the national platform www.monmaster.gouv.fr.
After their application materials have been reviewed, selected candidates will participate in a remote interview to assess their motivation, educational background, and the alignment of their career goals with the Master of Science requirements. Final admission to the Master of Science program Master of Science only possible once the applicant has signed a work-study contract (with a company, training organization, research laboratory, etc.).

Prerequisites

The M1 is accessible after a bachelor's degree (such as a bachelor's degree in computer science or a BUT in computer science and MMI), while the M2 can be taken after an M1, another M2 program, an engineering degree, or in the final year of engineering school.

Partners

This Master of Science program is offered by Arts et Métiers partnership with Le Mans University. It draws on the internationally recognized expertise of two research teams: the IEIAH team at LIUM (the University of Le Mans’ Computer Science Laboratory), which specializes in designing digital tools for education, and the Presence & Innovation team at LAMPA (Arts et Métiers), which studies learning with immersive technologies.

The training program benefits from the equipment of the CAPLAB platform operated by Clarté and Arts et Métiers Laval Virtual Center.

Training cost

Work-study training in the form of an apprenticeship contract or a professional training contract paid for by the company and its OPCO.

Contacts

Sylvain Fleury - Coordinator of Master of Science : sylvain.fleury@ensam.eu 

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