Open House Day 2025 - Rabat Campus

The Arts et Métiers Rabat Campus invites you to its Open House Day on Saturday, December 21, 2024, starting at 11:00 AM!
The Arts et Métiers Rabat Campus invites you to its Open House Day on Saturday, December 21, 2024, starting at 11:00 AM!
Find the closure dates for the winter season at Arts et Métiers campuses and institutes!
In 2025, the Arts et Métiers campuses and institutes invite you to experience something unique during their exceptional Open House Days!
JENII (Immersive and Interactive Digital Teaching Twins) is an innovative project dedicated to education through the integration of digital twins and immersive virtual environments. It also aims to train future engineers in digital twins, new tools they will encounter in industries.
Launched in 2021, it was selected as one of the 17 winners of the "Digital Demonstrators in Higher Education" (DemoES) call for expression of interest under the PIA4. Coordinated by Arts et Métiers, this project also includes CEA (French Alternative Energies and Atomic Energy Commission), the Conservatoire National des Arts et Métiers (National Conservatory of Arts and Crafts, CNAM), and CESI.
JENII offers a comprehensive toolkit, including a platform for the design of digital twins, a broadcasting platform, an immersive virtual campus, guides for effective pedagogical scenarios, experience feedbacks, and concrete examples of digital twins of real industrial systems. The project’s main objective is to design and conduct immersive, interactive, and personalized learning experiences, allowing students to explore, interact, and learn from virtual systems within a controlled and secure environment. JENII addresses learner needs and modern industries by offering innovative approaches: real-time simulations, advanced technology, and a multidisciplinary approach to redefine the future of education.
The goal is to create, within a virtual environment, an interaction experience as close as possible to the real world. This offers many advantages, such as the ability to experiment, test, and optimize systems without the need to physically manipulate real objects, which can be costly, risky, or complex.
A digital twin is an organized set of digital models representing an entity in the real world (and, if necessary, its environment) to address specific issues and uses. The digital twin is updated in relation to the real world, with a frequency and precision adapted to its issues and uses. It is equipped with advanced operating tools, to understand, analyse, predict or optimize the operation and management of the real entity.
The ambition of the JENII project is to explore new learning methods using digital twins and immersive virtual environments. It aims to provide learners with an interactive educational experience, based on realistic simulations of manufacturing systems, while creating a strong link between the academic and professional worlds. JENII seeks to transform how knowledge and skills are taught and acquired by creating innovative learning spaces and preparing learners for the challenges of the modern manufacturing industry.
The JENII project stands out as innovative in several ways:
JENII pushes the traditional boundaries of learning by integrating cutting-edge technologies and creating an interactive, personalized educational experience aligned with the needs of the modern manufacturing industry.
Winner of the 2023 European Erasmus+ "Cooperation Partnerships in Higher Education" call for projects, Green deal for Digital Learning and Teaching (GreenDiLT) aims to support education stakeholders (teachers, students, support staff, etc.) in adopting sustainable use of digital technologies for learning and teaching through awareness and training initiatives.
The GreenDiLT project brings together 5 European institutions that will work to create concrete tools to monitor digital practices.
This project involves working with educational stakeholders (teachers, students, support staff) to ensure the sustainable use of digital technologies throughout awareness-raising and educational activities. Our ambition is to engage our communities in eco-responsible actions by promoting more sober practices in terms of equipment and digital usage, and by infusing resilient individual and collective actions.
The first step is to map the different uses, levels of knowledge and expectations of the actors in terms of responsible use of digital technologies. To this end, we have launched a survey until June 2024, open to other institutions ( https://bit.ly/43FQZ4v ). The data collected will enable us to outline some typical practices in the use of digital technologies in teaching and learning, and then explore their environmental footprint in detail. We also intend to create tools to develop and improve the knowledge of educational stakeholders on the environmental impact of digital technologies.
The project will result in:
GreenDiLT is organised in five inter-institutional work packages, each with its own expertise:
The project is monitored through meetings and conference calls to share information and progress on deliverables. We integrate sustainable practices throughout project phases to minimize environmental impact, and promote civic engagement through knowledge dissemination and awareness-raising initiatives.
This work package aims to understand how the educational community (learners, teachers, support staff) uses digital technology, find out how much they know about the impact of digital technology on the environment, and define their needs in terms of training and support. It relies on an analysis of the survey results, conducted among all training stakeholders and open to all higher education institutions.
WP3 will analyze how digital tools affect the environment and society in training methods and suggest ways to make education more sustainable. The project will include a report on the best ways to assess the environmental and social impacts of learning and teaching, an Environmental and Social Impact Assessment and Improvement Plans for Universities, and a Sustainability Toolkit with guidelines, good practices, and recommendations for the education community”.
The goal is to develop sustainable digital skills among teachers, students, and support staff by implementing a common training program. The plan includes inventorying existing resources that could be enhanced, creating online learning paths, creating a training kit for on-site sessions, and assessing online and on-site training sessions.
WP5 ensures the widespread dissemination and effective utilization of the project's results. GreenDiLT will share the best digital teaching and learning practices with partner institutions and others. This dissemination effort will result in a comprehensive guide for the broader education community. Additionally, a network of education ambassadors, comprising students, teachers and support staff, will facilitate the promotion and adoption of these practices at local scales.
Eventually, the project will communicate and reach out to people through websites and events to make sure that digital practices in education are used in the long term.
GreenDiLT has received a total budget of €250,000 from the European Commission under the Erasmus+ programme (Kay Action 2).
Arts et Métiers is committed to supporting Industry 4.0 by transforming its educational platforms to respond to the challenges of the industry of the future and train the key players in this transformation: Evolutive Learning Factories
Evolutive Learning Factory Logo - Arts et Métiers - ENSAM Evolutive Learning Factories (ELF) are :
Production lines representative of the industry of the future, entirely digitized and replicated with digital twins
Scalable equipment enables our students to imagine solutions to help industry mature and respond to technological and environmental challenges
Sites open to high school and middle school students to show young people what the factory of the future will look like!
Each Arts et Métiers campus is moving towards developing a Learning Factory. These connected, scalable educational spaces combining real and virtual components will help increase the level of technological, digital, societal and environmental expertise drawing on each campus’s facilities and equipment.
DEVELOP skills through hands-on activities focused on digital and ecological transition issues in a real-life industry setting
SUPPORT industry through continuing training, research partnerships and joint development
Modernise and transform our current technology platforms to create a connected, sustainable and responsible Learning Factory on each campus
De-compartmentalise educational activities and develop new teaching practices geared towards Industry 4.0 technologies and the technical diversity of the four Carbon Neutrality Transition scenarios outlined by ADEME
Like many students, Louis took a gap year before finishing his studies.
Last year, he decided to request a gap year to focus on a personal goal that was close to his heart. He discusses his experience, which was rewarding in every respect.
JENII project progress in recent months The latest developments include technological advances, a symposium and new dissemination methods.
Arts et Métiers has just become a member of ENHANCE, an alliance of 10 leading European technological universities. Audrey Stewart, European and International Development Director, discusses the alliance below.
ESTACA, a leading European engineering institution in the field of transport and sustainable mobility, has just signed a partnership agreement with the Arts et Métiers Laval Institute to enrol its students in the Management of Interactive 3D Technologies (MTI3D) Master’s programme.