Virtual learning is set to play a major role in the new academic year for students in the Grande Ecole Engineering Programme

Virtual start of the academic year for arts et métiers engineers in arts et métiers
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On Friday, September 4, 2020, first-year students in the Grande Ecole Engineering Programme Angers campus had a lecture…but not just any lecture—a virtual one!

Interacting remotely as if you were in a "real lecture hall" is possible!

Jean Quessada, director of the Angers campus, and Jean-Michel Lefranc, the Arts et Métiers Engineers’ Association representative Arts et Métiers the campus (DSC), welcomed first-year students of the Grande Ecole Engineering Programme a digital space accessible remotely: Laval Virtual World.

But what is the difference between this and a remote meeting on a collaborative platform? Social presence! The goal was to be able to interact directly with the more than 130 students who were connected and present through their avatars. Surprisingly, being embodied in an avatar engages and involves people in a much more significant way than in a remote meeting. As in a face-to-face lecture hall, students had the opportunity to raise their hands or speak into their microphones to ask questions.

This tool is really interesting from every point of view: it meets a need for proximity and interactivity in a context where human relationships are affected. I was delighted to be able to host this conference in this virtual world where students find themselves in a listening position, just like in a "real" lecture hall," explains Jean Quessada.  

This welcome event, which was the first of its kind on the Angers campus, enabled students to discover and explore new forms of learning and collaboration. Proximity, fluidity in exchanges, and spontaneity among all stakeholders were the watchwords.

Virtual reality, a subject that has long been at the heart of research at Arts et Métiers

At the Institut Arts et Métiers Laval, the virtual world is no stranger, as an Arts et Métiers team Arts et Métiers LAMPA laboratory is conducting research to develop user-centered design approaches and immersive applications. Laval Virtual partnered with the team to select the Virbela platform for Laval Virtual World. In this virtual world, researchers and developers Arts et Métiers Laval have set up and customized all the rooms for scientific conferences. The Institute also trains students through a Master of Science in Master of Science program titled “Management of Interactive 3D Technologies (MTI3D),” which focuses on digital tools, particularly virtual and augmented reality.

 

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